Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WD7b4-SHFo3-WB2fS-bawtM-2SvPB | 17/14/2 | 67.0 | 1.13 | 2026-07-02 19:23:37 · 34m 58s | |
| CSGO-JJe6Y-hPjx4-SPPYs-TTBuX-aQ4qB | 10/10/5 | 55.8 | 1.02 | 2026-06-16 17:11:40 · 26m 18s | |
| CSGO-9zXHe-jLwiV-ruff5-GOe2A-XTKXL | 17/17/9 | 89.5 | 1.28 | 2026-06-13 22:42:22 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.