Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6GL7e-VusBj-mw5Wq-cpFf5-wAw5G | 11/15/3 | 71.3 | 0.85 | 2026-07-01 14:09:12 · 29m 34s | |
| CSGO-FH25c-NOdc7-LUnr6-4BMuG-Vxw5G | 12/10/6 | 73.0 | 1.22 | 2026-07-01 13:37:34 · 24m 11s | |
| CSGO-636rF-bihzm-HhAbK-k27Mq-mNcqA | 8/7/2 | 63.8 | 1.19 | 2026-07-01 12:58:58 · 25m 37s | |
| CSGO-daBEL-NfTBW-AcDYa-JTDqE-pdBpF | 18/12/3 | 94.6 | 1.39 | 2026-06-30 17:45:57 · 39m 19s | |
| CSGO-itNa4-9O8tz-yj2nr-rsTNb-9P47M | 17/10/2 | 69.0 | 1.38 | 2026-06-30 17:11:11 · 32m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.