Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ncB7x-bYJGY-KddsB-eY6XY-YkQcF | 20/10/1 | 101.4 | 1.54 | 2026-07-03 19:24:32 · 27m 35s | |
| CSGO-FWraB-sZL85-sYFqn-Em2nr-BWRZQ | 16/13/2 | 71.2 | 1.17 | 2026-07-03 17:24:08 · 38m 34s | |
| CSGO-3okP5-nAxHr-EcXKH-NJb7o-AsFiJ | 16/12/8 | 89.7 | 1.32 | 2026-07-03 14:19:10 · 28m 43s | |
| CSGO-TuOqJ-zyd9b-FXPmq-KNbDy-zePNN | 16/14/3 | 79.0 | 1.20 | 2026-06-30 16:22:36 · 35m 0s | |
| CSGO-YX3Lj-e38n4-AY5sG-zxkAv-cs4JE | 20/11/5 | 86.8 | 1.52 | 2026-06-21 19:02:49 · 31m 26s | |
| CSGO-kyaiY-wHWX8-hsOiM-bbZCW-4RwLA | 17/11/6 | 87.8 | 1.31 | 2026-06-15 20:07:35 · 35m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.