Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XWbpb-E26SB-RjW3K-dmmnM-tJpxA | 17/7/4 | 98.1 | 1.68 | 2026-07-02 17:10:25 · 23m 4s | |
| CSGO-eLLRZ-bDJ69-bjkSN-vBqm3-Z2e4D | 25/10/11 | 153.6 | 2.17 | 2026-07-01 15:31:39 · 25m 25s | |
| CSGO-yiut6-JxUZU-THpE9-3TQS5-PquaL | 19/12/4 | 90.2 | 1.46 | 2026-06-29 17:09:43 · 39m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.