Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kNeoO-pi9OS-bXpJq-4HErE-QdvLA | 10/13/5 | 84.1 | 0.97 | 2026-06-27 20:09:32 · 23m 4s | |
| CSGO-2BLue-ScVvj-SGycS-wX7C5-kAXHK | 16/20/5 | 69.8 | 0.92 | 2026-06-24 19:53:42 · 41m 6s | |
| CSGO-BLMCT-TcMRF-iCexb-eEiiP-nntOH | 25/16/3 | 95.0 | 1.47 | 2026-06-14 19:41:37 · 40m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.