Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RbMNn-uFu76-nnZti-9xaeN-Z7PVP | 10/13/10 | 65.6 | 0.85 | 2026-07-04 17:33:42 · 34m 19s | |
| CSGO-dMC7G-5PRQb-hCTYx-QAhrV-N7GrL | 24/16/0 | 94.8 | 1.39 | 2026-06-26 23:06:21 · 42m 1s | |
| CSGO-5afA7-hxdC9-ueOwz-5m5Pj-Sjp7C | 14/18/10 | 81.6 | 0.99 | 2026-06-21 19:11:41 · 44m 38s | |
| CSGO-4q26v-iDTTA-ohsvs-H9zxt-UNv5G | 17/13/5 | 86.3 | 1.27 | 2026-06-15 17:39:07 · 40m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.