Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CvFSz-3JFnv-zh4ML-w6fQe-pZG8D | 15/13/1 | 84.3 | 1.15 | 2026-07-02 23:27:17 · 28m 43s | |
| CSGO-LUcDj-tdj7Z-7j8MD-6ADvV-FaFSQ | 11/18/11 | 54.0 | 0.89 | 2026-07-02 22:41:35 · 35m 52s | |
| CSGO-LiANz-DBifj-C6W34-9Qr7H-9Sm6J | 10/17/8 | 72.9 | 0.85 | 2026-06-09 20:49:57 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.