Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zyx7i-oiXO2-EwzPJ-vbXbe-K564E | 12/19/6 | 65.3 | 0.75 | 2026-07-02 19:07:42 · 36m 26s | |
| CSGO-8UNJa-AUxPV-EdsmC-VtLDe-L5WwP | 13/15/1 | 76.7 | 0.89 | 2026-06-26 09:30:55 · 39m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.