Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vOFni-sAXVM-EvDGK-hnvN7-eLhnL | 14/16/5 | 50.2 | 0.94 | 2026-07-03 20:06:53 Β· 36m 49s | |
| CSGO-eOX56-toJfA-kj5fG-wPdaf-wsvoO | 15/8/4 | 82.8 | 1.51 | 2026-07-03 19:27:00 Β· 26m 17s | |
| CSGO-iYwCd-82yjZ-Oiiu8-vYPFp-3MEKO | 15/15/4 | 70.1 | 1.09 | 2026-06-26 17:17:22 Β· 30m 57s | |
| CSGO-UyWJk-jFQWW-3CBTa-SYUex-XfP7B | 12/10/3 | 56.2 | 1.09 | 2026-06-24 18:18:22 Β· 34m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.