Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z7tHr-tqZdb-kCeBH-M6Rdk-WXEFN | 23/17/3 | 116.7 | 1.58 | 2026-07-05 15:23:14 · 39m 33s | |
| CSGO-PWRzV-YqJw3-7mDZM-pQX3a-NP7rN | 20/18/10 | 100.5 | 1.38 | 2026-07-04 18:31:42 · 34m 18s | |
| CSGO-dFC4O-25JLq-Bx4xs-kToHn-x3JPJ | 17/14/4 | 69.8 | 1.22 | 2026-06-30 20:36:26 · 31m 34s | |
| CSGO-Cw9on-B8i2n-9Dnsk-defi7-2dKTK | 20/15/3 | 80.0 | 1.37 | 2026-06-28 14:04:02 · 30m 54s | |
| CSGO-vnHLK-LhAv3-W9VaA-vsPsv-KCBcO | 4/16/1 | 23.6 | 0.06 | 2026-06-23 15:31:53 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.