Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TEbjM-sTsBq-rLJSa-kbWrU-uFqqK | 15/18/4 | 95.8 | 1.07 | 2026-06-29 19:42:34 · 26m 32s | |
| CSGO-wmTxa-kXG5Y-cyULL-mjmRp-TDERE | 13/16/3 | 81.9 | 0.86 | 2026-06-29 19:07:44 · 26m 52s | |
| CSGO-KZFrh-J4fDG-4WbkZ-tGVjR-MadFO | 15/14/3 | 91.9 | 1.12 | 2026-06-29 18:32:50 · 30m 22s | |
| CSGO-qQkGW-tYAOu-TnX5A-o9Gzt-rNcqA | 11/4/3 | 108.5 | 1.83 | 2026-06-29 18:08:57 · 14m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.