Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jqiHV-PciJs-u9zrw-XB7Ad-muW5F | 12/14/1 | 70.8 | 0.91 | 2026-07-04 20:41:55 · 29m 35s | |
| CSGO-5cvF3-JuoKM-OCR8M-EOfw6-tzioE | 16/23/9 | 74.9 | 0.92 | 2026-07-01 09:09:23 · 47m 59s | |
| CSGO-b5Uqn-QSF4T-9jtLL-3mpPN-Wb9vO | 15/16/9 | 105.7 | 1.30 | 2026-06-24 16:38:14 · 27m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.