Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G7U3N-uFAkR-oBaUo-6oPcD-QTTrC | 10/11/5 | 73.6 | 1.08 | 2026-07-03 07:39:45 · 31m 17s | |
| CSGO-rCGhG-dPLTK-Qf4Wj-KCa9S-AHtdA | 14/14/4 | 73.0 | 1.02 | 2026-07-01 18:05:16 · 32m 51s | |
| CSGO-RQbOS-be3X3-DCZ6B-2BhMS-jmFOP | 17/2/6 | 102.2 | 2.14 | 2026-06-29 13:06:45 · 21m 29s | |
| CSGO-q584p-KwcZT-EaqMN-7edFt-UNv5G | 15/15/5 | 102.5 | 1.27 | 2026-06-27 11:20:53 · 29m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.