Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-za4Fv-BLPD7-yw8Mm-dDGBq-ENc7L | 8/16/7 | 58.8 | 0.73 | 2026-07-06 17:13:46 · 25m 58s | |
| CSGO-D8fPR-mMw5M-6ZjMt-2GwpV-fRFZG | 13/20/2 | 54.8 | 0.72 | 2026-07-02 20:42:35 · 51m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.