Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HkLPH-akjyU-bNQMN-mk9Hm-WNmkP | 22/15/3 | 120.4 | 1.58 | 2026-07-03 21:58:46 · 24m 49s | |
| CSGO-4jGf5-WRBVO-kPKQ8-E8eo5-KBdqA | 31/17/4 | 127.9 | 1.84 | 2026-07-03 20:46:24 · 41m 49s | |
| CSGO-FrUui-iZXeM-oi3Oz-JTwnp-MOBJC | 8/9/3 | 43.9 | 0.85 | 2026-07-01 20:44:01 · 11m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.