Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JC6DZ-trESQ-WBLDY-8eYeb-Z6ZkF | 10/16/2 | 50.9 | 0.62 | 2026-07-05 16:03:19 · 38m 47s | |
| CSGO-Rzsks-ENqtC-EGWK2-3NeoK-6bZYO | 6/16/8 | 48.4 | 0.62 | 2026-07-02 17:22:59 · 36m 50s | |
| CSGO-aLTRa-TJvdu-mS5Ww-ZFREY-bQAfD | 11/12/6 | 71.4 | 1.14 | 2026-07-02 16:07:38 · 29m 15s | |
| CSGO-iCvnk-wLAJO-rXb35-sFe6M-t8MUD | 8/16/5 | 61.6 | 0.60 | 2026-06-28 20:41:09 · 32m 56s | |
| CSGO-Uir4o-NfBXP-BAG2V-ywJC3-SrYbD | 18/20/7 | 87.7 | 1.00 | 2026-06-27 21:23:03 · 43m 12s | |
| CSGO-LC943-R6p7q-bbM8v-deNjV-Y7edJ | 5/9/4 | 60.2 | 0.65 | 2026-06-14 16:04:55 · 21m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.