Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FyhcU-wcMoe-ZLZjX-bHSMh-mYb7L | 16/13/8 | 72.3 | 1.25 | 2026-07-02 20:02:47 | |
| CSGO-WR3XH-JZe4u-4DAay-xF2SC-soi9Q | 24/23/8 | 90.0 | 1.27 | 2026-06-24 19:35:55 · 45m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.