Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QMh3A-TXy9w-YNtEW-iOBdH-wcpmJ | 17/9/1 | 99.4 | 1.55 | 2026-07-03 12:14:09 · 26m 29s | |
| CSGO-5twMh-FOHnv-GKdSi-GVELK-G8MkO | 24/17/7 | 109.5 | 1.52 | 2026-06-30 12:15:36 · 39m 51s | |
| CSGO-QkJDG-Bcqjf-3ytTX-uxEfz-fqbNE | 24/11/5 | 109.5 | 1.73 | 2026-06-25 01:57:30 · 34m 34s | |
| CSGO-XuxFC-q8hWF-ydNYa-Eyp6Q-xRwLA | 16/14/3 | 63.3 | 1.03 | 2026-06-24 19:40:04 · 46m 40s | |
| CSGO-6OimT-UG3Fp-Uvixv-pt7zx-5VhiK | 15/9/6 | 84.7 | 1.51 | 2026-06-10 16:05:42 · 34m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.