Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-faWdG-yjdta-V8a4O-5nhOw-zqrqK | 19/16/7 | 103.0 | 1.33 | 2026-06-26 19:52:46 · 34m 31s | |
| CSGO-8DeLY-9PMkp-7YooP-8pMsf-qESyL | 23/22/5 | 85.4 | 1.14 | 2026-06-22 21:50:13 · 53m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.