Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NdVxC-SkOsv-GKUj6-mWCTc-VFJPJ | 9/14/5 | 68.2 | 0.89 | 2026-07-19 10:28:21 Β· 26m 0s | |
| CSGO-YYYZe-HLazo-afuGw-DyBxW-T6TvD | 7/15/10 | 86.4 | 0.85 | 2026-07-16 14:30:16 Β· 32m 57s | |
| CSGO-UWEWi-NztKa-NXabL-aYQwB-7TQ7B | 19/16/2 | 90.1 | 1.22 | 2026-07-05 07:09:56 Β· 38m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.