Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qm9mX-kLZqV-ZU2qC-RFvnx-4L9PL | 16/17/5 | 72.7 | 1.07 | 2026-07-01 01:12:52 · 28m 22s | |
| CSGO-YdKHL-AWjDT-YueGy-xtPSy-5qk2H | 14/13/8 | 82.4 | 1.13 | 2026-06-27 21:09:49 · 39m 57s | |
| CSGO-rbK4M-QCtyp-JPkuG-9DS4d-5YQhG | 22/20/7 | 81.7 | 1.11 | 2026-06-25 19:54:06 · 53m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.