Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7WekO-DDD2o-58fvD-8M2bX-f6KbM | 10/12/3 | 63.5 | 0.91 | 2026-06-27 23:04:53 · 35m 38s | |
| CSGO-ZsMhZ-Ta44Z-VxZbc-NWLpa-R5vjN | 19/15/1 | 105.7 | 1.32 | 2026-06-27 14:22:46 · 29m 44s | |
| CSGO-orYH6-25q39-yVWUx-LUsON-TSveM | 17/4/3 | 86.8 | 1.83 | 2026-06-27 13:56:27 · 21m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.