Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SMX3J-KQyx4-oECwx-mPVBk-wO8WB | 33/8/3 | 152.2 | 2.53 | 2026-06-27 11:37:22 · 28m 13s | |
| CSGO-sLjWW-AhzVu-NbYna-o8Nuw-4VatH | 21/16/3 | 102.6 | 1.38 | 2026-06-27 09:28:08 · 29m 3s | |
| CSGO-yhOyY-TNQ7h-zVh4y-ikVJi-WZ8SA | 14/16/5 | 82.1 | 0.97 | 2026-06-26 17:45:11 · 35m 35s | |
| CSGO-Fj4iU-tdPTc-vTYDx-dJi6e-9jmMC | 21/13/4 | 100.8 | 1.54 | 2026-06-26 17:12:03 · 30m 55s | |
| CSGO-ZKaWC-w56ZO-s8wTq-xF3GA-JoBhP | 17/8/6 | 96.1 | 1.66 | 2026-06-23 15:03:06 · 27m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.