Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ubodj-SP8JX-zfkE7-xvFcq-vhjTL | 19/15/3 | 126.8 | 1.61 | 2026-07-04 21:50:39 · 27m 29s | |
| CSGO-vtLMy-3PMcF-M4OrW-w59kv-VCZQM | 20/7/2 | 101.6 | 1.84 | 2026-07-02 18:29:59 · 18m 47s | |
| CSGO-HPE8J-ACDSZ-DKKus-bGvmV-j7xbE | 13/21/8 | 79.5 | 0.85 | 2026-06-28 20:19:31 · 44m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.