Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iyFpf-H5QjL-cNSWz-5mOWE-OoBhP | 31/18/4 | 95.5 | 1.67 | 2026-07-03 23:57:17 · 49m 19s | |
| CSGO-jOeO4-jZpMs-Ey4nB-mQ33F-hxfvN | 16/8/4 | 97.4 | 1.62 | 2026-07-01 20:18:51 · 23m 23s | |
| CSGO-CLhYk-r8ZAX-sGbPF-XwAR9-Hq5uC | 13/10/5 | 89.7 | 1.37 | 2026-07-01 16:58:45 · 22m 43s | |
| CSGO-ZTVzT-AUX9T-FDqHM-XEXDM-ScHLH | 22/19/3 | 83.2 | 1.17 | 2026-06-30 14:24:41 · 45m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.