Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k7vLh-utXd3-m43qm-JrQLi-hiyfF | 9/16/3 | 61.1 | 0.73 | 2026-06-30 18:52:06 · 28m 55s | |
| CSGO-PmBTz-YJda6-pG5c6-rT88P-DbtSJ | 14/21/7 | 42.4 | 0.76 | 2026-06-28 20:02:56 · 54m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.