Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bnf4j-sN8Y5-3HEfc-AC5b6-izQqJ | 19/16/4 | 84.3 | 1.18 | 2026-07-03 23:14:31 · 30m 34s | |
| CSGO-5GxLT-69FA2-z35MH-mKOTu-NMOtQ | 9/16/9 | 100.8 | 1.00 | 2026-06-08 12:26:56 · 25m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.