Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dXbVc-D2jCs-Eroqa-V2sLM-ScHLH | 26/9/4 | 163.6 | 2.34 | 2026-07-01 12:44:55 · 23m 4s | |
| CSGO-HWxGT-73Z9C-k99ev-f3b6V-EaoYF | 11/4/2 | 126.5 | 2.14 | 2026-06-29 12:12:06 · 10m 9s | |
| CSGO-ZvtOU-9mtsv-pkFqN-9e5rm-93aNE | 18/14/4 | 114.7 | 1.47 | 2026-06-29 10:21:02 · 23m 59s | |
| CSGO-OfO7V-qJERM-5XpFd-ByS6W-v5TCP | 30/21/13 | 115.1 | 1.49 | 2026-06-18 12:28:40 · 39m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.