Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sty79-KpXRS-nROfm-ibPkC-rcpmJ | 19/20/3 | 92.9 | 1.13 | 2026-07-06 03:53:50 · 40m 19s | |
| CSGO-uMCF7-LFuRN-qJT2Y-EKUGP-hwAAA | 10/21/7 | 53.9 | 0.52 | 2026-06-28 17:00:18 · 32m 31s | |
| CSGO-odbFy-8iRpG-Jv7SN-D9CcD-8J5RG | 11/17/5 | 67.4 | 0.75 | 2026-06-28 16:22:28 · 31m 15s | |
| CSGO-QxXJj-NO4So-6NGU2-JvjBv-RWjXM | 5/15/2 | 41.1 | 0.25 | 2026-06-20 15:14:17 · 21m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.