Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eZukS-A9rAa-uTQz8-tC2Wv-KCBcO | 13/17/6 | 71.4 | 0.92 | 2026-07-01 20:46:19 · 34m 1s | |
| CSGO-jOeO4-jZpMs-Ey4nB-mQ33F-hxfvN | 7/13/4 | 59.2 | 0.66 | 2026-07-01 20:18:51 · 23m 23s | |
| CSGO-EZyEa-9vtAb-cKSGv-p6ow2-KeS8N | 13/16/1 | 57.2 | 0.78 | 2026-06-28 21:17:06 · 28m 8s | |
| CSGO-2n6JZ-V9cTt-HLTbn-v5tCd-sY2tJ | 7/18/4 | 47.8 | 0.41 | 2026-06-28 19:51:34 · 23m 29s | |
| CSGO-ouBQ2-THi2h-R8VdN-ubLLF-woHGG | 14/15/3 | 79.3 | 0.93 | 2026-06-28 19:22:11 · 25m 24s | |
| CSGO-vMQXF-jjjEp-98TmE-w3puW-Bv5VH | 8/19/3 | 46.0 | 0.56 | 2026-06-25 18:53:32 · 29m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.