Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dcdeC-OXdnw-EhGeJ-pTyOU-uQJLH | 16/15/11 | 77.2 | 1.08 | 2026-07-01 19:57:18 · 39m 8s | |
| CSGO-2UUDU-uX5db-WATEA-WtRMO-ObCRE | 11/13/7 | 66.6 | 0.92 | 2026-06-28 21:07:10 · 35m 8s | |
| CSGO-UHzvF-Ra37i-bnyhv-NWPBN-2mw9H | 11/13/1 | 55.4 | 0.95 | 2026-06-25 22:08:24 · 29m 36s | |
| CSGO-TLxNC-pjhpC-fxvFQ-otqZz-9VatH | 12/14/6 | 65.7 | 0.93 | 2026-06-16 20:13:41 · 38m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.