Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wuXCF-uLkfC-ZvkPa-5iU5q-E4aNE | 16/11/3 | 87.7 | 1.29 | 2026-06-18 19:12:53 · 27m 16s | |
| CSGO-4UPQs-HEKYt-ZBX5U-84VXo-3De4D | 14/19/6 | 65.6 | 0.78 | 2026-06-14 16:36:15 · 39m 50s | |
| CSGO-tYQmF-ry7Qy-en4sm-EuHW6-2LJjC | 17/13/2 | 75.7 | 1.26 | 2026-06-13 18:26:39 · 36m 46s | |
| CSGO-myYmT-NkCyR-8hOcL-8zEm6-pdueM | 17/19/6 | 92.2 | 1.03 | 2026-06-10 17:40:50 · 33m 46s | |
| CSGO-WkYY3-BE9nW-St7rv-KOJkC-YJxsP | 18/11/4 | 102.4 | 1.57 | 2026-06-09 18:40:46 · 26m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.