Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v4Fe6-ceHTK-KwFfU-UaA4R-XH3JE | 5/16/2 | 45.4 | 0.30 | 2026-07-05 15:02:37 · 32m 19s | |
| CSGO-kvpCJ-susRe-Gm9sb-9FV29-mKurD | 24/17/5 | 96.2 | 1.47 | 2026-07-05 13:40:22 · 36m 49s | |
| CSGO-SfuMW-sNaK4-JLzLn-haSmT-n6iPK | 12/9/5 | 66.5 | 1.14 | 2026-07-04 00:06:44 · 28m 33s | |
| CSGO-xJ3Oj-oOYyR-y9opr-9FOoL-tJpxA | 12/12/4 | 67.0 | 1.04 | 2026-07-03 23:24:17 · 35m 56s | |
| CSGO-ZTFik-pvuCU-YEpRm-hc9kQ-66r4N | 8/11/3 | 55.8 | 0.85 | 2026-06-20 15:45:40 · 29m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.