Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FaAPY-WpyQV-SyHxH-i2zTS-iaM2G | 21/16/6 | 109.0 | 1.39 | 2026-07-01 16:48:52 · 36m 39s | |
| CSGO-sGLGY-j43vP-2aooZ-3rWN7-ZeQ3A | 8/13/2 | 69.1 | 0.88 | 2026-06-28 17:58:42 · 26m 50s | |
| CSGO-Bv4J3-NeGm8-Vo9St-qdPGL-Dx9TM | 8/20/4 | 43.8 | 0.46 | 2026-06-26 19:45:27 · 38m 58s | |
| CSGO-nJ9o7-GOzm5-LMAwe-TEscq-bNmkP | 22/14/2 | 81.1 | 1.30 | 2026-06-21 00:57:01 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.