Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CWW4C-BF2tQ-Ffnmc-AW9fD-VKD7K | 17/18/4 | 77.3 | 1.09 | 2026-07-05 14:21:49 · 32m 19s | |
| CSGO-RC47K-HZooT-ESfTR-ovVLT-3vKjC | 13/12/4 | 62.5 | 1.03 | 2026-07-01 11:33:30 · 33m 27s | |
| CSGO-DXUJ4-OSs8w-WarMs-bXwDt-bswTC | 13/11/4 | 86.4 | 1.19 | 2026-06-28 10:52:27 · 26m 55s | |
| CSGO-bnpvd-vAT9a-kcEyk-HS5uq-jhLfN | 15/18/3 | 69.8 | 0.98 | 2026-06-25 18:44:43 · 32m 51s | |
| CSGO-quvS6-a6tE8-TQNY7-Pndm5-RLkHB | 7/18/5 | 54.8 | 0.51 | 2026-06-16 19:32:06 · 36m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.