Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J2ebj-rGzX6-4Gq9W-sxNeJ-9cEZG | 25/17/4 | 102.3 | 1.59 | 2026-07-03 20:38:41 · 30m 23s | |
| CSGO-8R7Rm-dbny8-i9QB4-hKFxb-KjNpP | 21/15/1 | 99.2 | 1.53 | 2026-06-30 22:14:20 · 24m 45s | |
| CSGO-tHGU3-qZ6bk-Cj4XA-XFsi8-upNAK | 19/15/2 | 106.9 | 1.43 | 2026-06-25 19:59:39 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.