Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EGWHE-KCBzy-ULo3y-PWNoO-QnCcO | 20/13/4 | 92.7 | 1.42 | 2026-07-03 05:39:15 · 33m 0s | |
| CSGO-a8vrS-994rK-oHqqj-6Eea5-6UwsP | 16/10/13 | 121.3 | 1.66 | 2026-07-02 18:36:19 · 31m 9s | |
| CSGO-y9DFV-p6TwR-FUU4v-m54dw-zWq7C | 8/15/4 | 72.3 | 0.50 | 2026-06-29 14:10:49 · 26m 23s | |
| CSGO-KEQ38-kvwCp-PC62B-OkXEB-JoBhP | 17/19/7 | 90.7 | 1.16 | 2026-06-25 19:18:26 · 36m 32s | |
| CSGO-tCvVR-YozGz-XKoQH-bJMbk-WXEFN | 18/26/4 | 66.0 | 0.83 | 2026-06-24 17:58:50 · 48m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.