Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qPnNJ-CnHu3-S4eLq-QwykB-foyHL | 22/15/2 | 80.2 | 1.27 | 2026-07-02 14:22:34 · 37m 26s | |
| CSGO-iT6rz-7RS24-yWGnp-G5Kvh-DjcxJ | 5/18/4 | 26.4 | 0.23 | 2026-07-01 19:00:14 · 28m 40s | |
| CSGO-Y3YbQ-CnoYS-LnPbu-sZikP-nRyQN | 14/12/2 | 52.6 | 1.15 | 2026-06-29 14:16:29 · 29m 2s | |
| CSGO-aVdRv-HiutN-ybrWy-aqEoV-7FFdH | 19/13/4 | 97.5 | 1.51 | 2026-06-28 17:41:42 · 34m 38s | |
| CSGO-CoQhY-6Drwf-RaBTB-3dYUU-a6KbM | 10/15/5 | 60.2 | 0.78 | 2026-06-28 09:14:08 · 28m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.