Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2rRVY-cNbKo-RFYyR-JEurL-zwJoD | 10/13/5 | 84.0 | 0.93 | 2026-07-04 15:33:46 · 21m 44s | |
| CSGO-OOuX6-K3A5p-TPT3m-r78Aj-S4qqK | 30/10/5 | 136.8 | 2.12 | 2026-07-03 22:09:28 · 34m 21s | |
| CSGO-Qnmdx-aWpRo-3ZKpm-vV8US-aRFZG | 22/13/6 | 119.3 | 1.63 | 2026-07-03 20:55:54 · 33m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.