Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aS4iP-R4pu5-cai7s-ySbDV-y68CH | 6/13/4 | 66.7 | 0.62 | 2026-06-15 14:33:22 · 18m 34s | |
| CSGO-QMvok-Ji67E-wAYYr-jex9s-rr74E | 14/14/0 | 74.1 | 1.00 | 2026-06-09 16:18:02 · 26m 43s | |
| CSGO-wa54p-voOv2-sppYu-mbBPy-sLqRP | 7/14/4 | 69.4 | 0.65 | 2026-06-09 14:30:18 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.