Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2YX87-XARYD-YqAQw-joEck-PO8nM | 12/21/6 | 61.1 | 0.66 | 2026-07-03 19:38:38 · 39m 47s | |
| CSGO-rdNLO-9FLrT-7S3iu-dYfJJ-z8kHB | 15/19/4 | 62.5 | 0.88 | 2026-06-22 22:51:30 · 40m 22s | |
| CSGO-CVdNY-5U7YP-3znfD-Fn5zZ-R7pxA | 22/13/4 | 107.0 | 1.65 | 2026-06-17 18:30:49 · 29m 30s | |
| CSGO-5imBv-BnQGD-sp8Ne-7BBKU-M7pxA | 17/17/4 | 79.9 | 1.06 | 2026-06-17 17:50:22 · 36m 4s | |
| CSGO-QDSuE-uBcHm-hZKax-xsi3X-oQtWK | 17/18/3 | 73.2 | 1.04 | 2026-06-15 22:23:45 · 40m 45s | |
| CSGO-UYG7V-uKDMR-bVDpG-uDrbK-p8SKF | 7/9/2 | 84.0 | 0.84 | 2026-06-15 17:48:44 · 9m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.