Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bfVYo-asy2o-oAfoh-QQkiQ-Qbj9Q | 12/17/1 | 51.8 | 0.76 | 2026-07-03 22:13:17 · 39m 13s | |
| CSGO-o57kz-5JZOo-PbZra-FJxEp-u4XbD | 15/14/0 | 89.3 | 1.25 | 2026-07-03 21:47:41 · 22m 53s | |
| CSGO-drirm-f4cVz-nZ65P-6tTkv-VCZQM | 18/15/1 | 63.1 | 0.91 | 2026-07-03 18:49:09 · 35m 48s | |
| CSGO-srb4f-Yurza-whYQr-SN8es-qrzED | 9/16/3 | 83.8 | 0.73 | 2026-06-23 22:32:58 · 30m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.