Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LYvtc-Yk8op-Gp9Hf-yyKUy-cMfrM | 23/19/5 | 100.3 | 1.33 | 2026-07-03 09:58:07 · 36m 22s | |
| CSGO-csRKD-ozfEh-o5D5P-pptYD-Yyv9H | 28/14/8 | 113.1 | 1.73 | 2026-06-30 23:28:05 · 34m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.