Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W9AbE-qewiY-nv9fC-ZV64b-sFzAC | 15/15/1 | 96.8 | 1.24 | 2026-06-30 21:17:23 · 24m 39s | |
| CSGO-nPXXj-Lrn6M-Gn7ft-FzoSm-eYsFF | 27/10/5 | 130.4 | 2.10 | 2026-06-22 22:00:09 · 29m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.