Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zbUn2-XGZmY-PY8h6-xbrXt-EhMMB | 23/13/4 | 86.3 | 1.55 | 2026-07-02 15:30:56 · 36m 17s | |
| CSGO-W9ZH4-aycE9-kZaan-7MGS7-Oe2ED | 14/13/6 | 76.6 | 1.15 | 2026-07-01 16:34:22 · 27m 45s | |
| CSGO-JS8tQ-EAoO8-PMcKR-4LVkk-GOBJC | 21/15/2 | 123.3 | 1.56 | 2026-07-01 16:02:22 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.