Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dTAka-tcmGM-oSpWW-2uO5G-CKxbE | 20/13/9 | 115.1 | 1.57 | 2026-07-01 09:59:39 · 34m 50s | |
| CSGO-UsMZA-7D2UV-dbenD-LREUo-us68F | 25/22/10 | 99.7 | 1.39 | 2026-06-18 13:11:15 · 45m 27s | |
| CSGO-WQL5D-wZfFr-oWqs4-4vB9Q-vmdBN | 13/14/2 | 79.8 | 0.98 | 2026-06-17 17:15:19 · 24m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.