Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Gvwu-neovq-aHSVr-QBrtZ-8tQVP | 12/18/7 | 71.8 | 0.92 | 2026-06-29 16:12:32 · 30m 37s | |
| CSGO-u9uBd-EPMGu-AbqDy-GoQ9W-4GUrC | 6/9/7 | 35.8 | 0.83 | 2026-06-27 22:23:59 · 20m 2s | |
| CSGO-NdO67-n6Z6Z-FcAKf-6byii-Z5O3A | 13/5/1 | 73.3 | 1.51 | 2026-06-20 12:34:23 · 19m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.