Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WNeiW-e2xx8-9986J-WmNiq-oNBYN | 16/15/2 | 55.4 | 0.91 | 2026-07-03 19:23:51 · 34m 55s | |
| CSGO-pawXm-Ci2vC-iyxQt-h4cRh-REDVF | 15/12/6 | 81.4 | 1.28 | 2026-06-27 21:25:14 · 25m 43s | |
| CSGO-NpZX4-ZDLA7-P63fP-KNitq-JDvSJ | 12/16/3 | 64.7 | 0.83 | 2026-06-27 19:57:28 · 28m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.