Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ThPyj-8FO77-AHw7G-zhDWJ-tx6iL | 9/17/6 | 57.3 | 0.75 | 2026-07-06 19:27:49 · 38m 8s | |
| CSGO-OKfUR-dGNQv-7VS8Z-J8fVY-f6KbM | 12/15/7 | 68.8 | 0.95 | 2026-07-03 17:31:09 · 35m 36s | |
| CSGO-4WSYB-anmMh-BbVna-QMvoi-OO2xK | 18/16/4 | 77.4 | 1.14 | 2026-07-02 19:01:02 · 34m 53s | |
| CSGO-ORBcC-SFvuW-muhNt-2nLh5-2pmwG | 20/7/6 | 129.9 | 1.91 | 2026-07-02 16:16:38 · 22m 55s | |
| CSGO-fSPft-hPCLb-uHtDf-yqmef-cP5mA | 24/19/6 | 97.5 | 1.31 | 2026-06-17 19:10:56 · 54m 41s | |
| CSGO-FoidX-qOHeL-f3kHq-BiHuv-MrSnB | 9/17/4 | 67.3 | 0.65 | 2026-06-17 16:55:02 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.