Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M5Xy2-zejui-vdZdN-KXTsj-D5fGH | 16/17/5 | 60.5 | 1.02 | 2026-06-28 21:53:29 · 35m 42s | |
| CSGO-6qhUU-YFnh2-mHhy2-bzTUp-TDERE | 16/11/1 | 84.6 | 1.32 | 2026-06-28 20:39:38 · 27m 18s | |
| CSGO-HOS68-3Dndw-uoCCR-Wf63x-U2e4D | 10/18/4 | 62.3 | 0.67 | 2026-06-28 17:08:46 · 33m 44s | |
| CSGO-OR4tj-qnoRK-JZWbJ-uEsfx-BfhLJ | 14/9/2 | 62.5 | 1.29 | 2026-06-27 19:41:46 · 32m 31s | |
| CSGO-TrGTa-3FNsq-D4ZFc-embv9-Ty3xK | 10/19/2 | 50.4 | 0.68 | 2026-06-26 15:09:06 · 40m 10s | |
| CSGO-J2JUS-VpEdx-BKBkL-V7Vqz-SrYbD | 8/14/2 | 47.8 | 0.62 | 2026-06-23 18:01:41 · 24m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.